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Media/arts programming is often experimental and exploratory in nature and requiring a flexible development environment to enable continually changing requirements and to facilitate iterative design in which the development of software impacts the design of a work of art, which in turn produces new requirements for the software. We discuss agile development as it relates to media/arts programming. We present aspect-oriented programming and its implementation in Max/MSP using Open Sound Con trol and the odot library as tool for mobilizing the benefits of agile development. J. MacCallum, A. Freed, D. Wessel. New Tools for Aspect-Oriented Programming in Music and Media Programming Environments. In Proceedings of the International Computer Music Conference. Thessaloniki, Greece. 2014. d———o—w—n—lo———ad——— c——ita———ti——on—