——h o m eci—ta———t———i—o—n
Media/arts programming is often experimental and exploratory in nature and requiring a flexible development environment to enable continually changing requirements and to facilitate iterative design in which the development of software impacts the design of a work of art, which in turn produces new requirements for the software. We discuss agile development as it relates to media/arts programming. We present aspect-oriented programming and its implementation in Max/MSP using Open Sound Con trol and the odot library as tool for mobilizing the benefits of agile development.
J. MacCallum, A. Freed, D. Wessel. New Tools for Aspect-Oriented Programming in Music and Media Programming Environments. In Proceedings of the International Computer Music Conference. Thessaloniki, Greece. 2014.